In other words, when the player is in third person mode, “audio listener” is in the head of the astronaut (not where the third-person-camera is located)
“Audio listener” is always positioned in the controlled object (astronaut, space ship cockpit). First-person mode and third-person mode are equal.Realistic mode: player can hear only sounds that are generated somewhere on his or in his body or cockpit/ship.Arcade (player can hear sounds even if he shouldn’t really hear them).World/server in Space Engineers can be configured in one of two possible modes (it’s configured in world settings – therefore in multi-player all clients have the same settings):