I’ll do my best to remember to try this out (No promises, I have short-term loss lol) and report back. Once that is done I could simply map the right-stick on P1 to the mouse using xpadder and it would daisy-chain into the game.Īt the time I don’t think mouse support was as integrated as it is now… could be worth revisiting I think. Thinking about it now, I was trying to figure out a way to get the P2’s stick to map in RA to the mouse. After that it’s just a matter of button re-assignment in the quick menu of RA.
Then you’d have to find a way to register Player 2’s analogue stick to P1’s right-stick. I haven’t revisited this topic in quite some time… but last I recall a proper dual stick setup would require the in-game controls be set to use 2 controllers. You can switch their placement, but you can’t alter how it reads your input. GoldenEye 007 was a console defining game for the Nintendo 64 back in the late 1990s and is still regarded as one of the systems best, constantly being included in lists of the best N64 games ever.Interestingly, there are several game for the Nintendo 64 like Star Fox 64 that began their life as a Super Nintendo project, and it turns out GoldenEye might have something in common with these titles. It’s kind of complex because in the standard layout side-stepping and look up/down are digital controls, while forward/back and turning are analog controls.