Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. Feedback from players has pointed out that this system requires a certain degree of dexterity. Combinations can be performed by stringing together consecutive attacks in particular directions. This 'Real Combat' system is a first-person melee approach in which every enemy has three different areas that players can target. The developer Funcom stated that their 'Real Combat' system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired 'turn-based' combat systems that are more commonly used, will be a prime attraction of Age of Conan: Unchained. Difficult-to-perform combinations cause additional damage and faster strikes. These directions are designed to be strung together in combination naturally during combat. Combat comprises striking a target from different angles, such as hacking down against the head, slashing diagonally down from the left or right, and slashing diagonally up from the left or right.